Giles Armstrong is an experienced game writer, narrative designer and editor. He’s worked on 50 games to date covering indie, AAA and VR, for games appearing on all current gaming platforms.
Senior Writer | Unannounced Project
Developed by Guerrilla Games | All details TBA
Lead Writer | The Spectrum Retreat
Developed by Dan Smith Studios | Published by Ripstone
Senior Writer (Contract) | Unannounced Project
Developed by Eidos Montréal | All details TBA
Editor | My Child Lebensborn
Developed and published by Sarepta Studio and Teknopilot
…from day one [Giles] was understanding, patient and professional whilst simultaneously working to significantly help us raise our standards with honest feedback and excellent creative insight.
He is a grafter, always delivering on time even when we made difficult demands of him. I'm glad to have met him and worked with him, and hope to work with Talespinners again soon.
Head of Development at Ripstone Ltd and Director of Mint Games Ltd
I've been lucky enough to work with Giles on several games now and every single one has been an absolute joy.
In our current world of stock 'strong independent female' characters the people he creates are just that: real people, and that makes his work really stand out. Working on a project with him feels like being with family, not just going into the booth to record a job. He's also one of the nicest, kindest people I've met in the industry (which is really saying something!).
Voice artist, actor and motion capture performer
…I always knew Giles had deeply considered my point of view and how that could entwine with the story, before reaching a final conclusion. As a designer I find this incredibly refreshing and could not ask for more from a writer in this regard.
Giles has been a fantastic person to work with. Friendly, professional, a very hard worker and a damn good writer. 'The Descendant' wouldn't be what it is without him and he deserves the credit he receives for it.
Senior Narrative Designer at Massive Entertainment
With contributions to 50 commercial games in various roles since 2007, Giles is an expert in game writing and story development. To find out more, get in touch.