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Giles Armstrong


I write videogames.

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Giles Armstrong


I write videogames.

What's your story?

Giles Armstrong is a writer and narrative designer for video games, specialising in devising, developing and delivering world-class stories across all genres and for all audiences.

Giles is a co-director of Talespinners, a writing and narrative company dedicated to helping teams of all shapes and sizes to develop their game's story.

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Writer


"Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation."
- Kirsty Rigden, Producer and Lead Designer on Velocity 2X

Writer


"Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation."
- Kirsty Rigden, Producer and Lead Designer on Velocity 2X

Having worked on 29 shipped titles, Giles knows a thing or two about creating and refining stories, crafting characters and situations that are distinct, satisfying and memorable, all while staying true to the game’s mechanics, philosophy, scope and vision.

Giles is a co-director of Talespinners, a writing and narrative company dedicated to helping teams of all shapes and sizes to develop their game's story.

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Narrative Designer


"Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions."
- Iain Lowson, Writer on Blue Toad Murder Files

Narrative Designer


"Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions."
- Iain Lowson, Writer on Blue Toad Murder Files

As a narrative designer, Giles specialises in generating and perfecting engaging experiences for people who aren't necessarily videogame experts, devising accessible and intuitive games that anyone can play, whether using traditional, touchscreen or motion controls. This also enables Giles to offer a wealth of advice and practical examples to help development teams improve how they communicate the ideas and mechanics behind more complicated games.

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Gameography


Gameography


Here you'll find all the games Giles has worked on to date.

To find out the specifics of my involvement, my full CV is available upon request - contact me.


Games in Development


Writer  |  Freelance

Multiple projects under NDA  |  Due for release TBA 2018 and beyond


Writer  |  Freelance

Talesinger: Voice of the Dragon |  Developed by Quantum Soup  |   Due for release TBA 2018, platforms TBA


Writer  |  Freelance

RAID: World War II |  Developed by LionGameLion  |  Published by Starbreeze  |   Due for release 26th Sept (PC) and 13th October (PlayStation 4 and Xbox One)


Lead Writer  |  Freelance

Bloody Zombies |  Developed by Paw Print Games|  Published by nDreams  |   Due for release 12th Sept (PC, PlayStation 4 and Xbox One)


Released games


Lead Writer  |  Freelance

THE DESCENDANT - Episode 5: Ultimatum |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 4: Cerberus  |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 3: What Lies Beneath  |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 2: Into the Storm  |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 1: Aftermath  |  Developed by Gaming Corps  |  PC, Mac


Writer, Story Development  |  Freelance

Velocity 2X  |  Developed and published by FuturLab  |  PlayStation 4, PlayStation Vita, Xbox One and PC


Senior Game & Narrative Designer

Here Be Monsters  |  Developed and published by Gamesys  |  iPad, Facebook and Browser


Narrative Designer & Junior Game Designer

Quiz Climber Rivals  |  Developed and published by Relentless Software  |  Trailer

Blue Toad Murder Files  |  Developed and published by Relentless Software  |  Trailer


Assistant Content Designer and Coordinator


Network and Online Quality Assurance Tester

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Recommendations


Recommendations


"We contracted Giles when we realised our loose idea of a story needed some help to become a coherent and well rounded narrative.

Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation. Giles was also able to structure the narrative in such a way that it matched the pacing of the gameplay. 

Giles was extremely reliable, quick to communicate and exceptionally professional throughout the contract. I would highly recommend him to anyone looking for help with game narration or story telling!"

Kirsty Rigden  |  Operations Director at FuturLab
Producer and Lead Designer on Velocity 2X

"As a small team working on our most ambitious title yet, we needed a helping hand to draw a clear narrative thread between our various (not always coherent) ideas. 

Giles took our story outline and helped to create well rounded characters, exciting story beats and an essential structure we could follow when writing dialogue. 

Highly recommended!"

James Marsden  |  Owner and Director of FuturLab
Game Director on Velocity 2X


"Freelancing gives you the opportunity to work with a lot of people in a lot of studios. If you're lucky, you make connections with people that stick. Those are the people that you really look forward to working with again in the future. 

Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions. You won't regret adding Giles to your team."

Iain Lowson  |  Freelance Writer for Studio Gobo
Writer on Blue Toad Murder Files, developed by Relentless Software


"Giles is an enthusiastic game designer and team player with whom I was lucky to work with. His main strengths in games quest designing and story writing helped shape the tone of the game, expertly balancing high adventure with laugh-out-loud comedy and genuine, heartfelt character moments. 

Furthermore, he's as hands-on as can be and willing to take on additional tasks to support the team such as writing promotional copy for our official fan page and forums, and helping to devise effective narrative and design workflows for the quest team."

Rita J Hiietamm  |  Product Manager at Gamesys


"Giles is an energetic, enthusiastic designer with particular strengths in narrative and quest design.

He has a great eye for detail, will pile on to any task that can help the team out and is always concerned with giving the player the best possible experience."

Michael Heywood  |  Senior Producer at Gamesys


"I found Giles was never less than courteous and professional in manner. He takes a conscientious and analytical approach to design, evident in his considered contributions to round-table discussions and in the high quality of his written material.

Giles is self-evidently passionate about the field in which he works, an enthusiasm which extends outside the development team to teaching and published critical writing, which Giles undertakes in his own time. He possesses a kind, good-natured character with an optimistic outlook and an obvious desire to improve himself; a valuable asset in any collaborative, team-based workplace. I hope to work with him again."

Jonathan Burroughs  |  Developer at Variable State
Senior Designer on Kinect Nat Geo TV, developed by Relentless Software


Further recommendations can be found on Giles' LinkedIn profile.

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Get in touch


Get in touch


Whether your game is at the ideas stage or fairly far along with development, drop me a line for some expert help with your story, script or other in-game text. 

 

Or, if you just want to say hi, you can find me on Twitter by clicking the button below.

 

If you want to know a bit more about where I've been and what I've done, check out my gameography or visit my LinkedIn profile, and maybe have a look at some of the recommendations here on the site.