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Giles Armstrong


I write videogames.

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Giles Armstrong


I write videogames.

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What's your story?

Giles Armstrong is a writer and narrative designer for video games, specialising in devising, developing and delivering world-class stories across all genres and for all audiences.

Giles is a full member of BAFTA and the Writers' Guild of Great Britain, and was a co-founder of Talespinners, a writing and narrative company dedicated to helping studios, publishers and dev teams of all shapes and sizes to craft their game's story.

Giles is now a Senior Writer at Guerrilla Games.

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Writer


"Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation."
- Kirsty Rigden, Producer and Lead Designer on Velocity 2X

Writer


"Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation."
- Kirsty Rigden, Producer and Lead Designer on Velocity 2X

Having worked on 36 shipped titles, Giles knows a thing or two about creating and refining stories, crafting characters and situations that are distinct, satisfying and memorable, all while staying true to the game’s mechanics, philosophy, scope and vision.

As a co-founder of Talespinners, Giles helped development teams, studios and publishers around the world to create and strengthen their game's story.

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Narrative Designer


"Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions."
- Iain Lowson, Writer on Blue Toad Murder Files

Narrative Designer


"Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions."
- Iain Lowson, Writer on Blue Toad Murder Files

As a narrative designer, Giles specialises in generating and perfecting engaging experiences for people who aren't necessarily videogame experts, devising accessible and intuitive games that anyone can play, whether using traditional, touchscreen or motion controls. This also enables Giles to offer a wealth of advice and practical examples to help development teams improve how they communicate the ideas and mechanics behind more complicated games.

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Gameography


Gameography


Here you'll find all the announced games Giles has worked on to date.


Games in Development


Writer  |  Freelance

Multiple projects under NDA  |  Due for release TBA 2018 and beyond


Writer  |  Freelance, via International Hobo

Tropico 6  |  Developed by Limbic Entertainment  |  Published by Kalypso Media  |   Due for release TBA 2018, for PC, Mac, PlayStation 4 and Xbox One


Writer  |  Freelance, via Talespinners

Talesinger: Voice of the Dragon |  Developed by Quantum Soup  |   Due for release TBA, platforms TBA


Released games


Lead Writer  |  Freelance, via Talespinners

The Spectrum Retreat  |  Developed by Dan Smith Studios  |  Published by Ripstone  |   PlayStation 4, Xbox One and PC  |  Nintendo Switch version out soon


Editor  |  Freelance, via Talespinners

My Child Lebensborn  |  Developed and published by Sarepta Studio and Teknopilot  |   iOS and Android


Writer, Story Development  |  Freelance, via Talespinners

Operation Apex  |  Developed by Curiscope  |  Published by Vive Studios  |  PC VR


Editor |  Freelance, via Talespinners

Purrfect Date  |  Developed by Bae Team  |  Published by Bossa Studios  |   PC, iPhone, iPad  


Writer  |  Freelance, via Talespinners

Bomber Crew  |  Developed by Runner Duck  |  Published by Curve Digital  |   PC  |  Nintendo Switch, PlayStation 4, and Xbox One versions due to launch July 2018


Writer  |  Freelance, via Talespinners

RAID: World War II  |  Developed by LionGameLion  |  Published by Starbreeze and 505 Games  |  PC, PlayStation 4 and Xbox One


Lead Writer  |  Freelance, via Talespinners

Bloody Zombies  |  Developed by Paw Print Games  |  Published by nDreams  |  PlayStation 4, Xbox One, Nintendo Switch, PC, PC VR, PlayStation VR


Lead Writer  |  Freelance

THE DESCENDANT - Episode 5: Ultimatum  |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 4: Cerberus  |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 3: What Lies Beneath  |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 2: Into the Storm  |  Developed by Gaming Corps  |  PC, Mac


Lead Writer  |  Freelance

THE DESCENDANT - Episode 1: Aftermath  |  Developed by Gaming Corps  |  PC, Mac


Writer, Story Development  |  Freelance

Velocity 2X  |  Developed and published by FuturLab  |  PlayStation 4, PlayStation Vita, Xbox One and PC


Senior Game & Narrative Designer

Here Be Monsters  |  Developed and published by Gamesys  |  iPad, Facebook and Browser


Narrative Designer & Junior Game Designer

Quiz Climber Rivals  |  Developed and published by Relentless Software  |  Trailer

Blue Toad Murder Files  |  Developed and published by Relentless Software  |  Trailer


Assistant Content Designer and Coordinator

Click on game image for game info


Network and Online Quality Assurance Tester

Click on game image for game info

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Recommendations


Recommendations



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"I worked closely with Giles on the narrative-driven game 'The Descendant' at Gaming Corps, where I was brought in half-way through the project to act as a link between story and design. From day one Giles welcomed my input and had a genuine excitement about hearing new ideas and finding creative ways to incorporate them, which I always found energising. It is such a pleasure to work with someone who is enthusiastic and dedicated to creating the best experience possible and is willing to push themselves in order to achieve it. This was particularly impressive considering the tight deadlines and limited resources we had, but somehow Giles always managed to produce exceptional work within difficult constraints. 

Every idea that we threw at Giles was tackled considerately and intelligently, and I always knew Giles had deeply considered my point of view and how that could entwine with the story, before reaching a final conclusion. As a designer I find this incredibly refreshing and could not ask for more from a writer in this regard. 

Giles has been a fantastic person to work with. Friendly, professional, a very hard worker and a damn good writer. 'The Descendant' wouldn't be what it is without him and he deserves the credit he receives for it."

Alice Rendell   |  Narrative Designer at Massive Entertainment

Narrative Designer on The Descendant, developed by
Gaming Corps


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"Freelancing gives you the opportunity to work with a lot of people in a lot of studios. If you're lucky, you make connections with people that stick. Those are the people that you really look forward to working with again in the future. 

Giles is one of those people everyone wants to work with again. Dedicated and hard working, able to communicate well, friendly and able to make the tough decisions. You won't regret adding Giles to your team."

Iain Lowson  |  Freelance Writer for Studio Gobo

Writer on Blue Toad Murder Files, developed by
Relentless Software


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"We contracted Giles when we realised our loose idea of a story needed some help to become a coherent and well rounded narrative.

Giles demonstrated fantastic knowledge of story telling techniques, and worked with us to help develop our characters to have real personalities with substance and motivation. Giles was also able to structure the narrative in such a way that it matched the pacing of the gameplay. 

Giles was extremely reliable, quick to communicate and exceptionally professional throughout the contract. I would highly recommend him to anyone looking for help with game narration or story telling!"

Kirsty Rigden  |  Operations Director at FuturLab
Producer and Lead Designer on Velocity 2X


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"As a small team working on our most ambitious title yet, we needed a helping hand to draw a clear narrative thread between our various (not always coherent) ideas. 

Giles took our story outline and helped to create well rounded characters, exciting story beats and an essential structure we could follow when writing dialogue. 

Highly recommended!"

James Marsden  |  Owner and Director of FuturLab
Game Director on Velocity 2X


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"Giles is an enthusiastic game designer and team player with whom I was lucky to work with. His main strengths in games quest designing and story writing helped shape the tone of the game, expertly balancing high adventure with laugh-out-loud comedy and genuine, heartfelt character moments. 

Rita J Vitorino  |  Senior Product Manager at YouView TV Ltd

Product Manager on Here Be Monsters, developed and published by Gamesys


Further recommendations can be found on Giles' LinkedIn profile.

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Get in touch


Get in touch


Whether your game is at the ideas stage or fairly far along with development, drop me a line for some expert help with your story, script or other in-game text. 

 

Or, if you just want to say hi, you can find me on Twitter by clicking the button below.

 

If you want to know a bit more about where I've been and what I've done, check out my gameography or visit my LinkedIn profile, and maybe have a look at some of the recommendations here on the site.