Experienced game writer, narrative designer and editor

 
 
 
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Giles Armstrong is a Writers’ Guild award-nominated writer, narrative designer and editor for video games. He specialises in devising, developing and delivering world-class stories across all genres and for all audiences.

 
 
 
 

Featured Projects

 
Senior Writer | Unannounced Project  Developed by Guerrilla Games | All details TBA

Senior Writer | Unannounced Project
Developed by Guerrilla Games | All details TBA

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Lead Writer | The Spectrum Retreat
Developed by Dan Smith Studios | Published by Ripstone

Nominated for ‘Best Writing in a Video Game’ in the WGGB Awards 2019

Senior Writer (Contract) | Unannounced Project  Developed by Eidos Montréal | All details TBA

Senior Writer (Contract) | Unannounced Project
Developed by Eidos Montréal | All details TBA

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Editor | My Child Lebensborn
Developed and published by Sarepta Studio and Teknopilot

Nominated for ‘Game Beyond Entertainment’ in the
BAFTA Games Awards 2019

 
 

Recommendations

 

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…from day one [Giles] was understanding, patient and professional whilst simultaneously working to significantly help us raise our standards with honest feedback and excellent creative insight.

He is a grafter, always delivering on time even when we made difficult demands of him. I'm glad to have met him and worked with him, and hope to work with Talespinners again soon.

Matt Southern
Head of Development at Ripstone Ltd and Director of Mint Games Ltd


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I've been lucky enough to work with Giles on several games now and every single one has been an absolute joy.

In our current world of stock 'strong independent female' characters the people he creates are just that: real people, and that makes his work really stand out. Working on a project with him feels like being with family, not just going into the booth to record a job. He's also one of the nicest, kindest people I've met in the industry (which is really saying something!).

Amelia Tyler
Voice artist, actor and motion capture performer


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…I always knew Giles had deeply considered my point of view and how that could entwine with the story, before reaching a final conclusion. As a designer I find this incredibly refreshing and could not ask for more from a writer in this regard.

Giles has been a fantastic person to work with. Friendly, professional, a very hard worker and a damn good writer. 'The Descendant' wouldn't be what it is without him and he deserves the credit he receives for it.

Alice Rendell
Senior Narrative Designer at Massive Entertainment

 
 

Get in touch

 
 

With contributions to 50 commercial games in various roles since 2007, Giles is an expert in game writing and story development. To find out more, get in touch.