What’s your story?

 
 
 

Giles Armstrong is a Writers’ Guild award-nominated writer, narrative designer and editor for video games. He specialises in devising, developing and delivering world-class stories across all genres and for all audiences.

Giles is a full member of BAFTA and the Writers' Guild of Great Britain, and was a co-founder and co-director of Talespinners, a writing and narrative company dedicated to helping studios, publishers and dev teams of all shapes and sizes to craft their game's story.

Giles has worked in the games industry since 2007, with contributions to 50 titles (38 shipped, 12 in active development) in various capacities, including multiple games published by Electronic Arts, Sony Computer Entertainment and Microsoft Studios.

Giles is now a Senior Writer at Guerrilla Games.

 
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Career Summary

July 2018 to Present
Senior Writer
Guerrilla Games

November 2017 to March 2018
Senior Writer (Contract)
Eidos-Montréal

December 2016 to June 2018
Co-Founder and Co-Director
Writer, Editor and Narrative Designer
Talespinners

April 2015 to December 2016
Lead Writer
Gaming Corps

October 2013 to December 2016
Writer, Editor and Narrative Designer
Various (freelance)

September 2012 to August 2014
Senior Game & Narrative Designer
Gamesys

October 2009 to September 2012
Narrative Designer & Junior Game Designer
Relentless Software

March 2008 to October 2009
Assistant Content Coordinator / Designer
Relentless Software

August 2007 to December 2007
European Certification Group Tester
Electronic Arts

Awards & Recognition

The Spectrum Retreat

Nominated for Best Writing in a Video Game - Writers' Guild of Great Britain, 2019

My Child Lebensborn

Nominated in the Game Beyond Entertainment category - BAFTA Games, 2019

Awarded Best Narrative - Tap Tap, 2019

Nominated for Best Storytelling - Pocket Gamer Awards, 2019

 

Further Training

April 2013

Robert McKee’s Story Seminar

April 2010

Beyond Structure - Screenwriting, Development and Fiction Workshop